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Forum » American Conquest » Game Discussion » Dmcr engine (Cossacks & American Conquest) source code ideas
Dmcr engine (Cossacks & American Conquest) source code ideas
Fallen_KNiGHT_ACDate: Wednesday, 2011-04-27, 5:41 PM | Message # 1
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If the source for the dmcr engine (Cossacks & American Conquest) is ever released, which I think one day it will as GSC have been fairly generous giving permission for modders to use Cossacks & American Conquest units for other games, some of the features that I would like to implement/add to the game (including fixing a few of the major bugs in the current engine) are:

- A weather system, with this it would be totally automated and random, so weather patterns could not be predicted, this would also affect troop movement and combat, torrential rain would slow units down and hinder their fighting ability. This option could be enabled or disabled when setting up a game.

- Possibly night & day system, or at least morning and dusk, which would also affect troop movement and fighting, example being an archer having less accuracy in the fading light.

- Resource points: with this one rather than just having a mine that creates the iron, coal gold etc. after you place peasants in the mine, the peasants would mine the resource but then have to transport the resource to a drop-off point in your town, this would make resource extraction a lot more realistic and allow for raiding and also the better management of your troop patrols and protection.

- Roads system similar to Cossacks 2, troops would follow an already created road system, or an engineer type unit could make a road for quicker transport.

 
[Hawk]MichaelDate: Sunday, 2011-07-24, 11:57 PM | Message # 2
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COssacks 2 already has weather. you just have to enable it. me and ebel angel figured that out on one of our coffee crazed nights of modding
 
Fallen_KNiGHT_ACDate: Monday, 2011-07-25, 2:59 PM | Message # 3
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Quote (|Hawk|Michael)
COssacks 2 already has weather. you just have to enable it. me and ebel angel figured that out on one of our coffee crazed nights of modding


Yeh I remember seeing the screenshot, was it of snow falling down or something? I can't remember exactly. Imagine a weather system with the AC version, woud be incredible, especially when the conditions effect the game, like slowing down units when it rains and effecting accuracy, would be amazing!
 
[Hawk]MichaelDate: Monday, 2011-07-25, 7:55 PM | Message # 4
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well. im currently trying to get the source code. maybe if me and you email them enough we can get it. i wanna add a battle for europe map like cossacks 2 has. cossacks 2 moral and roads, weather, time, 3d ( like the cannons in cossacks 2) if we both could get a hold of that, then we could basically produce our own games. also mate. while im waiting on that one gig i was talkking about with you through email to get finalised with the programing aspect. im free for 3d. all i gotta do is finish my napolionic base for that project
 
Fallen_KNiGHT_ACDate: Tuesday, 2011-07-26, 12:00 PM | Message # 5
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The source code will be released it's just a matter of time, they allowed AWAR access to the soruce code, and he was able to implement a lot of changes to the Cossacks engine, he however has connections to GSC.
I'm of the same thinking of adding those additions to the American Conquest (dmcr v2) engine, I'm in love with the original 2D RTS game engines biggrin

I also wan't to do a whole re-write of the AI for the mod, I wan't the "hard" option to be extremely hard, like what the original Cossacks: European Wars had, that was tough against the computer.

Your free for a little while hey? Well get to it and start making some units for the Sword & Arrow mod! biggrin
 
Fallen_KNiGHT_ACDate: Tuesday, 2011-07-26, 6:19 PM | Message # 6
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I also think that if you want access to the source code you would have to demonstrate your reasons for it such as a completed mod, otherwise they would not care to just give it to anybody, if you can show that you are truly interested and you are only wanting the source as a project and not to make money, they would most likely give it, that's why making the Sword & Arrow mod is important because it could pave the way for access to the source, so lets get the damn mod done already! cool
 
Fallen_KNiGHT_ACDate: Friday, 2011-07-29, 2:22 PM | Message # 7
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I would also love to implement a taxation system in the game, with this you are able to increase and decrease taxes on your populace, this revenue pays for units, it is similar to the mercenaries that subtract gold in Cossacks & American Conquest but you can change how much taxation; there would be two consequences to this, one is that with a high taxation your revenue would be large and you could afford a large army, but there morale and fighting ability would be greatly reduced and working peasants would be less productive because of the tax burden, they could also mutineer against you, the second consequence would be you could have a low taxation on your populace, units & working peasants would be happy and more productive but your revenue would be lower so you may have a smaller army.
 
[Hawk]MichaelDate: Friday, 2011-07-29, 4:46 PM | Message # 8
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haha. if u need my help mate u know im always here. considering you are a lone wolf
 
Fallen_KNiGHT_ACDate: Friday, 2011-07-29, 4:54 PM | Message # 9
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Quote (|Hawk|Michael)
haha. if u need my help mate u know im always here. considering you are a lone wolf


I am a lone wolf, but a passionate one at that! You can't find a 2D RTS engine like the American Conquest one, the features are almost endless and yet there is still potential for additional features.
 
Fallen_KNiGHT_ACDate: Friday, 2011-08-05, 1:46 PM | Message # 10
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What do you think of a taxation system in the game? It would be a fairly simple aspect to the game, only a matter of selecting the town centre, and clicking up or down on % to increase or decrease tax values, would be interesting to see the morale or low paid troops and highly paid troops, getting your economy into that "sweet spot" would be an achievement.
 
[Hawk]MichaelDate: Friday, 2011-08-05, 4:53 PM | Message # 11
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i hate. any aspect of econamy warfare in this game, with the numbers we can put on a map. we need set battles, not skirmishing taxation with a smige of monarchy cool
 
Fallen_KNiGHT_ACDate: Friday, 2011-08-05, 6:30 PM | Message # 12
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Quote (|Hawk|Michael)
i hate. any aspect of econamy warfare in this game, with the numbers we can put on a map. we need set battles, not skirmishing taxation with a smige of monarchy


Yeh I understand what you are saying, but this option would only apply to a random map game, which involves the traditional micro management. Skirmish and Battle Mode would have no micro management, you have unlimited resources and battle it out.
I know HAWKS have always done battles on historically set maps.
 
[Hawk]MichaelDate: Saturday, 2011-08-06, 5:22 AM | Message # 13
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i agree somewhat.
 
Fallen_KNiGHT_ACDate: Saturday, 2011-10-01, 3:29 PM | Message # 14
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Well, believe it or not my dreams finally came true, you need to check this out: http://swordandarrow.ucoz.com/forum/7-66-1
 
MalchusDate: Monday, 2013-08-26, 0:23 AM | Message # 15
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Fallen Knight AC, if you're looking for mates to help you work on the project, send me a PM, I'd really like to get more involved working on the engine and help out in any way I can...
 
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