No, we already have specific rally points in HEW and HDN. I just want to make the length of routing almost instantaneous so that units withdraw away from fightin almost right away. Instead of swarming units, the units will actually moce away towards a general or something when they get scared.
Added (2011-10-02, 6:30 PM)
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Since the source code is released, I think we should make some system to limit the re use of routed units. Nothing ismore unrealistic than players using routed troops over and over again until they fight to the last man almost. For example, on the second day of gettysburg, Lee attacked with all of Longstreet's brigades exxept Pickett's. Therefore, the next day, he only used Pickett's brigade and not the other brigades under Longstreet bexause they were spent from fighting. However, players can just use them again and again until the army ceases to exist. I have an odea for a good system. You can make troops rout to a certain area or HQ, and all the while, they are un selectable. Players then have to spend both time and resources(spirit?) to get certain amounts of troop out fighting again.Added (2011-10-02, 6:33 PM)
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Also, since we can change the engine, we might be able to make it so that troops have increasinglu lower attack and defense stats and morale every time they rout.