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Units & Buildings [3]
Download units & buildings for Cossacks & American Conquest
Modding [8]
Here you will find all the tools and programs for modding Cossacks & American Conquest.
Maps [0]
Here you will find maps for Cossacks & American Conquest.
Poser Downloads [15]
In this section you will find free props and useful files for Poser that you can use to make your own units & buildings.

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Main » Files

Total entries in catalog: 26
Shown entries: 21-26
Pages: « 1 2 3

This script is for Poser and will automatically render your units in the all correct directions
Modding | Views: 765 | Downloads: 330 | Added by: Fallen_KNiGHT_AC | Date: 2011-04-09 | Comments (0)

Poser Downloads | Views: 426 | Downloads: 139 | Added by: Fallen_KNiGHT_AC | Date: 2011-04-09 | Comments (0)

The GSC File Lister tool will create a .lst file of all your .bmp frame files so you can pack them into GP format.
Modding | Views: 750 | Downloads: 372 | Added by: Fallen_KNiGHT_AC | Date: 2011-03-26 | Comments (1)

The File Renamer tool will rename all your .bmp animation frame files in the correct 00000 format and in the correct 9 increments.
Modding | Views: 567 | Downloads: 281 | Added by: Fallen_KNiGHT_AC | Date: 2011-03-26 | Comments (1)

The Graphics Packages Viewer will view/play any of the games animations or graphics files. These are the .GP files that contain unit animations (such as a unit firing, walking, dying etc.) and also buildings and other graphics.
Also included with this tool is the MegaPack tool. The MegaPack tool will pack your new unit & building .bmp frames into the .GP format so they can be added to the game.
Modding | Views: 1086 | Downloads: 702 | Added by: Fallen_KNiGHT_AC | Date: 2011-03-26 | Comments (0)

The GSC File Utility will unpack all of the games data files, animations etc. The GSC File Utility will also pack all the new units & data files that you have made or modified for your mod so that you can play them in the game.
Modding | Views: 1524 | Downloads: 1109 | Added by: Fallen_KNiGHT_AC | Date: 2011-03-26 | Comments (3)

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