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Sword & Arrow: European Wars Mod |
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Introduction:
The Sword & Arrow: European Wars Mod (or S.A.M.), is a community based, not for profit, free for everyone mod. The mod encompasses the period in Europe between early 1100AD to mid 1400AD. We have tried to be as historically accurate as possible, but as with every game not everything can be accurate. Keeping intact a lot of the original American Conquest features, up to 16,000 units on the map allows for spectacular battles and using "L mode" (zoom in and out of the map) allows for greater control of units. Formations will play a vital role in successful battlefield tactics and utilizing the original American Conquest morale system successful battlefield tactics are further underlined. The use of town defenses is equally important as battlefield tactics, positioning of castles and towers is important, as when such structures are built on elevated terrain their attack range is increased, units can also be garrisoned in castles and towers further increasing the buildings attack and defense. Inflation will also play a factor in the mod, every building that you build will become more expensive to build than the first one, this will apply particularly to castles and towers to avoid annoying opponents building too many castles & towers, although it can be done if you can manage your economy well. Upgrades will also play a role in the game with every military unit able to have defense and armour upgraded to increase attack and defense and for the archery & siege units their range. Every unit depletes a certain amount of food from your resources, always make sure you have enough food to support your population otherwise you will have a famine and units will start dying. The building of mills and upgrades influence this. Archery units such as longbow men, archers and crossbow men deplete wood and iron each time they fire an arrow or crossbow bolt so keep in check these resources, if you run out they will only be able to use melee attack which is quite weak.
Features of the mod:
- Depleteable resources; food, gold, iron, coal and wood are not
only required to create new units, it is also required to sustain them, e.g.
every living unit depletes food, an archer or crossbowman that fires an arrow or
bolt depletes wood and iron, this adds a touch of realism to the game.
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Buildings can be garrisoned by units, allowing for greater defense of towns and
structures.
- Capture ability; buildings and some units can be captured and
are automatically converted to your control and national color.
- Start options, this includes:
Full Research (every upgrade is
fully researched so you start the game with every upgrade already done).
-Each nation has its own unique building architecture, its own
coat of arms, its own unit, building & technology bonuses and each
nation has its own unique unit available only to that particular nation.
Contributors to the mod (and many, many thanks):
Fallen_KNiGHT_AC
(Artist/Animations/Buildings/Coding)
OSS (Artist/Animations/Coding)
[hwk]poppen
(Artist/Animations/Coding)
Sven Dannart (Artist/Buildings). Check out his awesome work: http://medievalworlds.com/
Nations
England
France
Holy Roman Empire
Scotland
Byzantines
Other nations will be added once the initial 5 are complete, the Crusades will also be a future feature of the mod.
Change log:
9th January 2011:
-added English Longbow image
Unit & Building Info
England's Units
*Please note these are the units initial values and will change once balance issues are sorted out.
Infantry
Militia | ||
Created at | Barracks |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | The militia unit is essentially a
lightly armed peasant, it is the weakest of all military units, but this
unit does serve a purpose, as not only are they quick and cheap to
produce, they provide good infill for your ranks and can often cause
confusion to your enemy, and can be good for skirmishing amongst your
other infantry. The militia unit will rout if charged by mounted units, so it is important to place the militia unit strategically to avoid a direct cavalry charge. |
|
Strengths & Weaknesses | TBA |
Pikeman | ||
Created at | Barracks | |
Cost | 20 Food, 15 Wood, 10 Iron | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | The Pikeman unit comes equipped with chain mail armor, kettle helmet, and the Pikemans main weapon, a pike; a long wooden stick with a sharp tip usually a very sharp spear head and was particularly effective against mounted cavalry units. Used in box formation, the Pikeman formation can be deadly against a mounted charge. | |
Strengths & Weaknesses | Good attack versus mounted units except lance equipped mounted units. Vulnerable to arrow/crossbow fire. Vulnerable to heavy infantry units. |
Sergeant | ||
Created at | Barracks |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | The Seargant unit comes equipped with chainmail armour and uses an axe to attack. | |
Strengths & Weaknesses | TBA |
Man at Arms | ||
Created at | Barracks |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Dismounted/Foot Knight | ||
Created at | Barracks |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Commander | ||
Created at | Barracks |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Flag Bearer | ||
Created at | Barracks |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Drummer | ||
Created at | Barracks |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Mounted Units
Light Cavalry | ||
Created at | Stable |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Knight | ||
Created at | Stable |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Lance Knight | ||
Created at | Stable |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Mounted Officer | ||
Created at | Stable |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Mounted Flag Bearer | ||
Created at | Stable |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Archery Units
Longbowman | ||
Created at | Archery Range | |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | The Longbowman in the game is unique to the English. The Longbowman fires the furtherest of all archer units. The Longbowman also has melee attack option and uses a short sword to attack. The added bonus of the Longbowman is this unit can also build stakes as a defensive position to slow down incoming enemy cavalry or infantry units. | |
Strengths & Weaknesses | Good attack versus lightly armored units & other archer units. Very vulnerable to cavalry attack. Always protect the flanks of archer units. |
Crossbow man | ||
Created at | Archery Range |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Siege Units
Battering Ram | ||
Created at | Siege Workshop |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Catapult | ||
Created at | Siege Workshop |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Trebuchet | ||
Created at | Siege Workshop | |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | When you have defeated a field army, you will often find your opponent will garrison what's left of his units in buildings such as the castle, this results in a siege, the trebuchet is the perfect weapon to hurl large rocks and pound the buildings safely from a distance. | |
Strengths & Weaknesses | TBA |
Ships
Transport Barge | ||
Created at | Shipyard |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Transport Galley Ship | ||
Created at | Shipyard |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Galley | ||
Created at | Shipyard |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Round Ship | ||
Created at | Shipyard |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Mercenaries
Norman Knight | ||
Created at | Diplomatic Center |
Unavailable |
Cost | 70 Gold (+ ongoing cost) | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Retained Archer | ||
Created at | Diplomatic Center |
Unavailable |
Cost | 35 Gold (+ ongoing cost) | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Non Military Units
Peasant | ||
Created at | Town Center |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Engineer | ||
Created at | Academy |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
Priest | ||
Created at | Cathedral |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Unit information | TBA | |
Strengths & Weaknesses | TBA |
England's Buildings
Military Buildings
Castle | ||
Created by | Engineer | |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | Yes, 300 units | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Watch Tower | ||
Created by | Engineer | |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | The watch tower is particularly useful on the outskirts of your town, it allows you to have a good line of sight (LOS) and any enemy movements can be closely monitored. | |
Strengths & Weaknesses | TBA |
Wooden Keep | ||
Created by | Engineer |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | Yes, 5 units | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Stone Keep | ||
Created by | Engineer |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | Yes, 10 units | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Stone Wall | ||
Created by | Engineer |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Stone Gate | ||
Created by | Engineer |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Wooden Palisade | ||
Created by | Peasant |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Wooden Gate | ||
Created by | Peasant |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Barracks | ||
Created by | Peasant |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Stable | ||
Created by | Peasant | |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Archery Range | ||
Created by | Peasant |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Siege Workshop | ||
Created by | Peasant |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Shipyard/Port | ||
Created by | Peasant | |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Non Military Buildings
Dwelling | ||
Created by | Peasant | |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Gold Mine | ||
Created by | Peasant | |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Iron Mine | ||
Created by | Peasant | |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Coal Mine | ||
Created by | Peasant | |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Stone Mine | ||
Created by | Peasant | |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Town Center | ||
Created by | Peasant |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Academy | ||
Created by | Peasant |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Blacksmith | ||
Created by | Peasant | |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Church | ||
Created by | Peasant | |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Market | ||
Created by | Peasant |
Unavailable |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Storehouse | ||
Created by | Peasant | |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Mill | ||
Created by | Peasant | |
Cost | TBA | |
Attack | TBA | |
Defense | TBA | |
Upgrades available | TBA | |
Garrisonable | No | |
Building information | TBA | |
Strengths & Weaknesses | TBA |
Please join the discussion and contribute. Building & Unit makers are most welcome. More info & the forums here: http://cossacksworld.ucoz.co.uk/forum/40