Sword & Arrow: European Wars Mod

Introduction:

The Sword & Arrow: European Wars Mod (or S.A.M.), is a community based, not for profit, free for everyone mod. The mod encompasses the period in Europe between early 1100AD to mid 1400AD. We have tried to be as historically accurate as possible, but as with every game not everything can be accurate. Keeping intact a lot of the original American Conquest features, up to 16,000 units on the map allows for spectacular battles and using "L mode" (zoom in and out of the map) allows for greater control of units. Formations will play a vital role in successful battlefield tactics and utilizing the original American Conquest morale system successful battlefield tactics are further underlined. The use of town defenses is equally important as battlefield tactics, positioning of castles and towers is important, as when such structures are built on elevated terrain their attack range is increased, units can also be garrisoned in castles and towers further increasing the buildings attack and defense. Inflation will also play a factor in the mod, every building that you build will become more expensive to build than the first one, this will apply particularly to castles and towers to avoid annoying opponents building too many castles & towers, although it can be done if you can manage your economy well. Upgrades will also play a role in the game with every military unit able to have defense and armour upgraded to increase attack and defense and for the archery & siege units their range. Every unit depletes a certain amount of food from your resources, always make sure you have enough food to support your population otherwise you will have a famine and units will start dying. The building of mills and upgrades influence this. Archery units such as longbow men, archers and crossbow men deplete wood and iron each time they fire an arrow or crossbow bolt so keep in check these resources, if you run out they will only be able to use melee attack which is quite weak.

Features of the mod:
- Depleteable resources; food, gold, iron, coal and wood are not only required to create new units, it is also required to sustain them, e.g. every living unit depletes food, an archer or crossbowman that fires an arrow or bolt depletes wood and iron, this adds a touch of realism to the game.
- Buildings can be garrisoned by units, allowing for greater defense of towns and structures.
- Capture ability; buildings and some units can be captured and are automatically converted to your control and national color.
- Start options, this includes: Full Research (every upgrade is fully researched so you start the game with every upgrade already done).
-Each nation has its own unique building architecture, its own coat of arms, its own  unit, building & technology bonuses and each nation has its own unique unit available only to that particular nation.

 

Contributors to the mod (and many, many thanks):
Fallen_KNiGHT_AC (Artist/Animations/Buildings/Coding)
OSS (Artist/Animations/Coding)
[hwk]poppen (Artist/Animations/Coding)
Sven Dannart (Artist/Buildings). Check out his awesome work: http://medievalworlds.com/

 

Nations

Other nations will be added once the initial 5 are complete, the Crusades will also be a future feature of the mod.

Change log:

9th January 2011:
-added English Longbow image

Unit & Building Info

England's Units

*Please note these are the units initial values and will change once balance issues are sorted out.

Infantry

Militia
Created at Barracks

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information The militia unit is essentially a lightly armed peasant, it is the weakest of all military units, but this unit does serve a purpose, as not only are they quick and cheap to produce, they provide good infill for your ranks and can often cause confusion to your enemy, and can be good for skirmishing amongst your other infantry.
The militia unit will rout if charged by mounted units, so it is important to place the militia unit strategically to avoid a direct cavalry charge.
Strengths & Weaknesses TBA

 

Pikeman
Created at Barracks
Cost 20 Food, 15 Wood, 10 Iron
Attack TBA
Defense TBA
Upgrades available TBA
Unit information The Pikeman unit comes equipped with chain mail armor, kettle helmet, and the Pikemans main weapon, a pike; a long wooden stick with a sharp tip usually a very sharp spear head and was particularly effective against mounted cavalry units. Used in box formation, the Pikeman formation can be deadly against a mounted charge. 
Strengths & Weaknesses Good attack versus mounted units except lance equipped mounted units. Vulnerable to arrow/crossbow fire. Vulnerable to heavy infantry units.

 

Sergeant
Created at Barracks

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information The Seargant unit comes equipped with chainmail armour and uses an axe to attack.
Strengths & Weaknesses TBA

 

Man at Arms
Created at Barracks

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA 
Strengths & Weaknesses TBA

 

Dismounted/Foot Knight
Created at Barracks

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA 
Strengths & Weaknesses TBA

 

Commander
Created at Barracks

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA 
Strengths & Weaknesses TBA

 

Flag Bearer
Created at Barracks

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA
Strengths & Weaknesses TBA

 

Drummer
Created at Barracks

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA
Strengths & Weaknesses TBA

 

Mounted Units

Light Cavalry
Created at Stable

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA
Strengths & Weaknesses TBA

 

Knight
Created at Stable

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA
Strengths & Weaknesses TBA

 

Lance Knight
Created at Stable

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA
Strengths & Weaknesses TBA

  

Mounted Officer
Created at Stable

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA
Strengths & Weaknesses TBA

 

Mounted Flag Bearer
Created at Stable

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA
Strengths & Weaknesses TBA

 

Archery Units

Longbowman
Created at Archery Range

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information The Longbowman in the game is unique to the English. The Longbowman fires the furtherest of all archer units. The Longbowman also has melee attack option and uses a short sword to attack. The added bonus of the Longbowman is this unit can also build stakes as a defensive position to slow down incoming enemy cavalry or infantry units.
Strengths & Weaknesses Good attack versus lightly armored units & other archer units. Very vulnerable to cavalry attack. Always protect the flanks of archer units.

Crossbow man
Created at Archery Range

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA 
Strengths & Weaknesses TBA

 

Siege Units

Battering Ram
Created at Siege Workshop

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA 
Strengths & Weaknesses TBA

 

Catapult
Created at Siege Workshop

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA 
Strengths & Weaknesses TBA

 

Trebuchet
Created at Siege Workshop
Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information When you have defeated a field army, you will often find your opponent will garrison what's left of his units in buildings such as the castle, this results in a siege, the trebuchet is the perfect weapon to hurl large rocks and pound the buildings safely from a distance.
Strengths & Weaknesses TBA

 

 

Ships

Transport Barge
Created at Shipyard

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA 
Strengths & Weaknesses TBA

 

Transport Galley Ship
Created at Shipyard

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA 
Strengths & Weaknesses TBA

 

Galley
Created at Shipyard

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA 
Strengths & Weaknesses TBA

 

Round Ship
Created at Shipyard

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA 
Strengths & Weaknesses TBA

Mercenaries

Norman Knight
Created at Diplomatic Center

Unavailable

Cost 70 Gold (+ ongoing cost)
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA
Strengths & Weaknesses TBA

 

Retained Archer
Created at Diplomatic Center

Unavailable

Cost 35 Gold (+ ongoing cost)
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA
Strengths & Weaknesses TBA

 

Non Military Units

Peasant
Created at Town Center

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA 
Strengths & Weaknesses TBA

 

Engineer
Created at Academy

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA 
Strengths & Weaknesses TBA

 

Priest
Created at Cathedral

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Unit information TBA 
Strengths & Weaknesses TBA

 

England's Buildings

 

Military Buildings

Castle
Created by Engineer
Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable Yes, 300 units
Building information TBA
Strengths & Weaknesses TBA

 

Watch Tower
Created by Engineer
Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information The watch tower is particularly useful on the outskirts of your town, it allows you to have a good line of sight (LOS) and any enemy movements can be closely monitored.
Strengths & Weaknesses TBA

 

Wooden Keep
Created by Engineer

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable Yes, 5 units
Building information TBA
Strengths & Weaknesses TBA

 

Stone Keep
Created by Engineer

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable Yes, 10 units
Building information TBA
Strengths & Weaknesses TBA

 

Stone Wall
Created by Engineer

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Stone Gate
Created by Engineer

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Wooden Palisade
Created by Peasant

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Wooden Gate
Created by Peasant

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Barracks
Created by Peasant

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Stable
Created by Peasant

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Archery Range
Created by Peasant

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Siege Workshop
Created by Peasant

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Shipyard/Port
Created by Peasant

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

Non Military Buildings

Dwelling
Created by Peasant
Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Gold Mine
Created by Peasant
Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Iron Mine
Created by Peasant
Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Coal Mine
Created by Peasant
Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Stone Mine
Created by Peasant
Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

Town Center
Created by Peasant

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Academy
Created by Peasant

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Blacksmith
Created by Peasant

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Church
Created by Peasant

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Market
Created by Peasant

Unavailable

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Storehouse
Created by Peasant

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Mill
Created by Peasant

Cost TBA
Attack TBA
Defense TBA
Upgrades available TBA
Garrisonable No
Building information TBA
Strengths & Weaknesses TBA

 

Please join the discussion and contribute. Building & Unit makers are most welcome. More info & the forums here: http://cossacksworld.ucoz.co.uk/forum/40