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Forum » American Conquest » Sword & Arrow: European Wars mod » American Source Code Has Arrived!!!!
American Source Code Has Arrived!!!!
Fallen_KNiGHT_ACDate: Saturday, 2011-10-01, 3:22 PM | Message # 1
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Drum roll!......
After some discussions, I now officially have the American Conquest sources!! This is a massive, massive development not just for the Sword And Arrow mod but for RTS fans in general! We can now not only add new features to the game, but also fix bugs and issues! I am very excited that I can now add any features I wish to the game (within my programming limits). On goes my programming hat, I have much to learn!

I must also stress that the source code is not just available to anyone, I have given my word on this, the source code cannot be used for any commercial development, it has been provided as is to assist fans of the game that wish to develop the game or mods further, all this work must be provided free to any end user, under no circumstances can any commercial gain be made from this, this game engine and source code are protected by copyright and international law.

If anyone is interested in developing the dmcr v2 engine further or would like to help out with the Sword & Arrow mod, or is developing there own mod please let me know!

Please also note that we only want this kind of information to remain within the Cossacks & American Conquest community, we don't want the whole world to know about this for obvious reasons, please feel free to let any of the Cossacks & American Conquest forums know, but please limit to these only.

One last point, the biggest factor also is I would love it to be a shared resource, I'm hoping that anyone who develops new features for the game shares this with fellow modders and not keep it themselves, I will develop features and will share them with everyone, I am hoping others will do the same.
 
Fallen_KNiGHT_ACDate: Sunday, 2015-05-31, 7:48 AM | Message # 16
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Quote gurebaiyesar ()
hello Im working a new mod for 2 months.(I have some free time after finishing a year of military service) . Im planing to do seperate mods of 18'th century and 17'th century..most of work finished (17 century mod) I had little knowledge about c++ in the start.. but after 2 weeks I understand how the ai source code works. so I made a new ai. its not so professional but ai makes different kind of units a big army so many towers and barracks etc.. didnt finished yet..but after testing the game I realize that in 2x and 4x maps(sometimes in normal sized maps) when ai creates huge army it didnt control it very well.. just waiting to kill its huge army by the enemy.. I try to assing formations different units in ai source code. nothing changed..and also ai never builds different formations .only "36 square"..I opened dmcr exe with word pad and realize its in there..offcourse I couldn changed something about dmcr exe or it crashs.I think with engine source I can do something about ai behave... .now is it possible to find game source code ??I worked really hard on this mod and still working on it..
where should I ask for it ?? any help would be great

Have a look in the modding section on which files are responsible for this.
 
AvatarchikDate: Friday, 2016-01-22, 3:18 PM | Message # 17
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Fallen_KNiGHT_AC, Hello! Could you share the source engine Cossacks and American Conquest
 
ZuXelDate: Sunday, 2016-10-23, 0:46 AM | Message # 18
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Did you check this out https://github.com/GSC-fake/Cossacks-back-to-war seems truly cossacks engine source code

Message edited by ZuXel - Sunday, 2016-10-23, 0:47 AM
 
emasbakasDate: Sunday, 2016-12-04, 0:13 AM | Message # 19
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ZuXel, I can confirm that this source code is fully working. I'm still looking for American Conquest source code, I want to rewrite it to OpenGL and port to macOS and Linux. Does anyone have it?
 
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