This is the current list of ideas and suggestions for the Sword & Arrow
mod. The purpose of this is to gather all the ideas and suggestions to make improvements
on the current game and allows to have a goal to achieve these ideas and
suggestions.
Idea |
Confirmed
|
Implemented
|
Siege engines can be captured when no friendly troops
present |
Yes
|
No
|
Concept: If a siege engine is left unattended e.g. military
units from the same side are not present for x radius then any
passing enemy military units can capture this particular siege engine,
thus control of this particular siege engine goes to the enemy. This
process is the same as in the original game when a peasant is captured by
the enemy. |
English Lonbowmen can build defensive stakes |
Yes
|
Yes
|
Concept: The English Longbowman is capable of building
defensive wooden stakes, these stakes are just a small patch (about 4 to 5
units wide) of wooden stakes hammered into the ground with sharpened ends.
This is however, limited to 10 sets or "lots" of stakes,
otherwise if you leave it with no limits then you could build hundreds of
stakes if you wanted to, completely cluttering the battlefield. The
English archers were well known for there stakes in the defensive battles
against the charging French knights, this this is a great idea to add
realism to the mod. |
Castles & Towers have open shut feature for entrance |
No
|
No
|
Concept: This would allow you have garrisoned troops locked in the
structure and disables the enemy from storming the buildings with units.
Plus side would be a big emphasis on defense. Downside would be very
difficult to attack enemy defense without siege engines and makes the
storm feature of the game engine obsolete. |
Make trees depleatable when being gathered by peasants |
No |
No |
Concept: Currently when peasants chop trees and gather the wood
resource the trees remain standing and therefore it's an unlimited supply
and appears unrealistic. In Cossacks the trees were depleatable, so they
had a set amount of wood that could be gathered from each tree and the
tree would disappear (a tree stump was left behind) so when this set amount
of wood was gathered the tree would disappear. Having this in the mod
would improve realism and allow for greater strategy. |
Peasants created at Town Centers or Dwellings |
No |
No |
Concept: In the original American Conquest
peasants are created at dwellings, this enabled you to make heaps of
peasants really quickly as dwellings are cheap and quick to build, you
could build a large army quite quickly. In the Cossacks game peasants were
created at the Town Center, Town Centers cost a bit more and aren't built
as quickly so it could take a little longer to get many peasants
available, but this method is the traditional means of peasant creation. |
Military units created independently/directly or military
units created/trained using peasants |
No |
No |
Concept: In the original American Conquest you
used peasants to create new military units by sending them to the building
that created the military unit and this peasant was "trained" to
become the new unit and emerged as the military unit. In the Cossacks game
making a military unit did not require a peasant, you just made the
military unit by clicking the create button. Having peasants trained is
more realistic, the downside is it could take longer to make a large army
by having to train each unit. |