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Forum » American Conquest » Modding » Stuff you most likely never knew about modding! (tips ive recieved over the years)
Stuff you most likely never knew about modding!
[Hawk]MichaelDate: Monday, 2011-07-25, 8:25 PM | Message # 1
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in the md, The @ and the # symbols do indeed have a different meaning.
@ indicates a consecutive sequence hence:
@DEATH 9 4 0 80
is 9 rotations, USERLC 4, Start at 0 image, end at 80 image.

# indicates a list of frames, and as a result:
#REST 9 144 12 0 12 1 12 2 12 3 12 4 12 5 12 6 12 7 12 8 12 9 12 10 12 11 12 12 12 13 12 14 12 15 12 16 12 17 12 18 12 19 12 20 12 21 12 22 12 23 12 24 12 25 12 26 12 27 12 28 12 29 12 30 12 31 12 32 12 33 12 34 12 35 12 36 12 37 12 38 12 39 12 40 12 41 12 42 12 43 12 44 12 45 12 46 12 47 12 48 12 49 12 50 12 51 12 52 12 53 12 54 12 55 12 56 12 57 12 58 12 59 12 60 12 61 12 42 12 43 12 44 12 45 12 46 12 47 12 48 12 49 12 50 12 51 12 52 12 53 12 54 12 55 12 56 12 57 12 58 12 59 12 60 12 61 12 42 12 43 12 44 12 45 12 46 12 47 12 48 12 49 12 50 12 51 12 52 12 53 12 54 12 55 12 56 12 57 12 58 12 59 12 60 12 61 12 41 12 40 12 39 12 38 12 37 12 36 12 35 12 34 12 33 12 32 12 31 12 30 12 29 12 28 12 27 12 26 12 25 12 24 12 23 12 22 12 21 12 20 12 19 12 18 12 17 12 16 12 15 12 14 12 13 12 12 12 11 12 10 12 9 12 8 12 7 12 6 12 5 12 4 12 3 12 2 12 1 12 0
is 9 rotations and there will be 144 pairs of the following, USERLC, image number
thus:
USERLC 12, image 0,
USERLC 12, image 1
USERLC 12, image 2
USERLC 12, image 3
USERLC 12, image 4
.......................
USERLC 12, image 11
USERLC 12, image 12
etc.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Modding canister in AC is not done though the MD file, but insted through the NDS file
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

I have been modding American Conquest and Cossacks for almost three years now. Here is the basic list of what Ac modding consists of:

3D MODELLING:

In order to create new units and buildings you must use a 3D animation and modelling program like 3D Studio Max, Maya, Milkshape 3D or Poser. I am no experienced 3D modeller but from what I've heard, you should probably stick with 3D Studio Max. For further info and tips I reccomend you discuss with [Hawk] Michael, Gex, or pete they are our three top 3D modellers and have created great mods for AC and Cossacks.

Note: If you don't have exceptional drawing and modelling skills, you might as well forget about 3D modelling,

ARTIFICIAL INTELLIGENCE (A.I):

Creating new A.I for AC requires C++ programming skills. The best C++ programming software is Microsoft Visual C++/C/C#, Dev Cpp Builder and Borland C++ Builder. Note that once you have finished a Project you have to compile it into .DLL format and place it into the "AI" folder of AC, after you have reprogrammed the AI parameters in the "AI.txt" file which is contained by "ALL.gsc".

UNIT PARAMETERS AND INFO:

Every unit and building's information is stored by a .MD file (Strength, accuracy, cost etc.). You can change this information by reprogramming the codes inside the MD files, it's a fairly easy task.

NATION .NDS FILES:

Each nation's information is contained by a .NDS file. You must add/replace certain coding lines in a .NDS file if you decide to add a new unit to a nation, which is a bit tricky.

SKINNING AND 2D ART:

Probably the easiest part of modding is making new skins and interfaces for the game. The best 2D art and skinning programs are Photoshop CS/CS2, Paintshop Pro, or GIMP.
The interface files contained by All.Gsc are mostly .bmp (Bitmap) format, which you can even edit using a simple program like Paint.

VIEWING AND EDITING .GP FILES:

The .GP (Graphic Packages) files can be viewed using the GPview.exe application, this is what yo have to do in order to make this program work:

1. Extract all of the files into a folder called "GpArch" in the root directory of the drive where Windows is installed e.g - C:\
2. Create two new folders in "GpArch" called "gp" and "extract".
3. Add the .GP file you want to view into the "gp" folder.
4. Rename the GP file extension from upper to lower case eg. ICONS.GP to ICONS.gp. This is what you have to do if you want to extract the .bmp files of the GP, and you can find them in the "extract" folder.

Editing GP files requires the use of MegaPack.exe, which can alter the size of .bmp files and convert them into .GP files.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
and, if at first you dont succeed, do the same thing again and see if it magically worked

[Hawk] [E-Bel] Michael

Added (2011-07-25, 8:25 PM)
---------------------------------------------
also. i need someone to give there opinion on this
http://www.gamefront.com/files/20594412/FusilerWalk.avi


Message edited by [Hawk]Michael - Monday, 2011-07-25, 8:26 PM
 
Fallen_KNiGHT_ACDate: Tuesday, 2011-07-26, 12:20 PM | Message # 2
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Nice biggrin
You can also see here: http://swordandarrow.ucoz.com/index/modding_tutorials/0-32
And file information: http://swordandarrow.ucoz.com/index/gsc_file_information/0-20
 
Forum » American Conquest » Modding » Stuff you most likely never knew about modding! (tips ive recieved over the years)
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